Malware Knocks Virtual World Offline

A gaming "virtual world" has been knocked offline for the second time in a month by malware distributed by players within the game. Second Life, an innovative online game with more than 80,000 users, took its entire system down for more than five hours Thursday after an instant messaging bot overwhelmed the game grid with a huge volume of messages. A similar incident on Oct. 23 also caused a lengthy system outage when a user program automatically generated more than 5 billion spheres inside the game. Netcraft: Malware Knocks Virtual World Offline

Linked by shanmuga Monday, 14th November 2005 2:39AM